Endless Dream is an Indie Game developed by Lost in Pixels
Clemens Birsak – Game Art
Alexandra Wartha – Game Art
Marius Hartl – Game Programming
Julia Grall – Sound Design
Johannes Ebner – Publishing
The Game is inspired by the genre of 2D shooter games, but is strongly influenced by puzzle games and role-playing games. A special focus on art style and sound and a subliminally narrated plot generate the atmosphere of the game.
After a car accident, Annelie finds herself trapped in a dream world. In the game world, a subtle confrontation with her memories and emotions takes place, and a steadily intensifying perception of the world outside of her dream is noticeable. While navigating her soul vessel through three different abstract dream worlds, the events that preceded can be reconstructed. The way through this level of consciousness is complicated by symbol charged puzzles and enemies which challenge the skill and marksmanship of the players.
By combining soul stones and modifying stones in the Combination Menu, shots can be created to solve puzzles and skilfully defeat enemies. All stones can be collected throughout the dream worlds and stored in the inventory.